What about the Interaction Designer?
The turkey must tell a useful, yet intuitive story, to the consumer once carving has been completed.
The metaphor is not complete. And what about the programmer (the cook?). He/she will be the one that make all the dirty work (buy, chop, cook, serve, clean up afterwards) while everyone willcomplain about the whole thing and he/she will be the one that gets the worse part of the turkey.
Wow, that’s a bit of a statement. It’s interesting how every role (and user experience professionals are equally guilty of this) feel like they do everything.
Certianly, the programmers have to be commended for turning vision to reality but if we were to actually extend that (and we didn’t not because we don’t love programmers but because three panels was quite enough) the programmer might cook but certainly wouldn’t serve, nor clean up afterward, nor buy. Serving would be marketing. Buying would be requirements, product managements, or business analysts.
Not to mention, many programmers cook the turkey in such a way that only the cook can actually eat it. “Hey is suits my taste.”
Hey, this one was good.
it would be fun to see more foods too than the turkey…or perhaps a layout of the table like having the potato’s in one corner, the raspberry stuff on another, then the usability guy saying “why isn’t the gravy next to the tators” and the designer saying stuff like “this cranberry stuff looks like it came straight out of a can!” and the programmers saying something like “we all need even amounts of forks and knives!”
Heh, just thinking out loud.
Anyway, great strip this time ’round. Hope everyone had a good TG weekend.
I was just exagerating a bit (probably too much) just for the sake of the metaphor (which I like very much) but for sure each discipline could have a similar argument (like marketing is the most important thing and so on…). And you are right. Everyone wants to be the most important part of the whole “cooking” show.
At the end of the day, the “user” will be the one that eats the turkey and that is probably the most important thing.
OK/Cancel is a comic strip collaboration co-written and co-illustrated by Kevin Cheng and Tom Chi. Our subject matter focuses on interfaces, good and bad and the people behind the industry of building interfaces - usability specialists, interaction designers, human-computer interaction (HCI) experts, industrial designers, etc. (Who Links Here) ?